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- on mouseUp
- if the castNum of sprite 4 = the number of member "69 spin" then
- set the castNum of sprite 2 to the number of member "spin x"
- end if
- if the castNum of sprite 4 = the number of member "kang ster2" then
- set the castNum of sprite 2 to the number of member "kang x"
- end if
- if the castNum of sprite 4 = the number of member "be2x" then
- set the castNum of sprite 2 to the number of member "eros x"
- end if
- if the castNum of sprite 4 = the number of member "click 69" then
- set the castNum of sprite 2 to the number of member "click x"
- end if
- if the castNum of sprite 4 = the number of member "donkey" then
- set the castNum of sprite 2 to the number of member "donkey x"
- end if
- if the castNum of sprite 4 = the number of member "hypno 2" then
- set the castNum of sprite 2 to the number of member "hyp x"
- end if
- if the castNum of sprite 4 = the number of member "fuck me new" then
- set the castNum of sprite 2 to the number of member "fuck x"
- end if
- if the castNum of sprite 4 = the number of member "pyramid" then
- set the castNum of sprite 2 to the number of member "pyramid x"
- end if
- if the castNum of sprite 4 = the number of member "vivid" then
- set the castNum of sprite 2 to the number of member "vivid x"
- end if
- end
-